Toy #1: Webkinz stuffed animal with accompanying online game
Webkinz was number one on the girl’s wish list for toys. These beanie baby animals come with an online code, which you use to access the game, if you can call it a game. It is more like an online virtual home for your “pet” (a.k.a. your beanie baby animal). First, you have to adopt your pet and choose its name and, more importantly, its gender as depicted on the right(http://www.webkinz.com/). Choosing a female gender has specific implications within the virtual world itself, like being brought to a virtual mall with pink background, which conveys the image-based message that girls like pink.
Probably the most inventive yet destructive aspect of this application is the "W Shop" where a player can go to spend fake money on virtual items like clothes, furniture, decorations and electronics. In addition there is a category entitled "Sale Items", teaching even the youngest players how to consume more for less. This type of virtual consuming undoubtedly impacts how young girls envision shopping. As previously stated, under a girl pet, the virtual shop appears in a background of pink, and items such as the "Funky Girl Glasses" below come with the description: "These heart shaped glasses will make your Webkinz Pet look like the coolest gal in town!" (http://www.webkinz.com/) If virtual consuming is not your
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Toy #2: American Girl "Just Like Me" Doll
Number two on the wish list was a personalized American Girl doll. These dolls are very popular because you can not only buy a doll that has your skin tone and hair color, but you can also purchase matching outfits for both girl and doll. Access
ories included, this doll
sells for about $115 making it accessible to only those with a surplus income. While the high price has been a consistent complaint against the American Girl company, I decided to analyze the ways in which the American Girl dolls portrayed different racial identities. The first thing I noticed while browsing the "Just Like Me" doll collection were the discrepancies in descriptions between black and white dolls. Above are pictures of a black and white doll located on the American Girl online store ( http://store.americangirl.com/). The physical description for the black doll reads, "Dark skin, textured black hair, brown eyes"; where as the physical description for the white doll stated, "Light skin, curly honey-blond hair, hazel eyes".
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The differences in description leave the consumer with the impression that honey-blond hair is preferrable to textured black hair. This undoubtedly exemplifies hegemonic racial ideology intertwined with child consumerism. In his book Identities and Inequalities: Exploring the Intersections of Race, Class, Gender, and Sexuality, sociologist David Newman discusses the impact of race as a social construct. He noted, "We invent these [racial] categories and they become socially significant to the extent that they're used to organize experiences, to form social relations, to evaluate others, and to determine social rankings and access to important resources." (Newman 42) So although the company advocates the racial diversity in its products, hegemonic favoritism still comes into play. Wording such as this has a more subliminal effect on young girls who do not typically spot hegemonic ideologies. By covertly conveying superiority in the description, the American Girl company has perpetuated the hegemonic racial ideology that white hair is preferable to black hair.
Toy #3: High School Musical Blind Date Board Game
The ultimate convergence of pop culture and child consumerism can be seen in the recent mega-hit movies and television shows directed toward young audiences. High School Musical was one such box office hit. As a result of the movie's success, toys and other products geared for children flooded the market. One of the most recent additions to the toy line is the High School Musical Blind Date Board Game as depicted below (http://www.toysrus.com/product/index.jsp?productId=2486899). The Toys R Us website captioned the product as follows:
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their Mystery Dates will be meeting them shortly!
But which date will they find waiting by their lockers?
Will it be Troy who's ready to go karaoke singing,
or Chad who's ready to go to a basketball game,
or will it be Ryan who's ready for salsa dancing,
or will it be Zeke who's ready to go roller skating?
And who will be dressed in the right clothes and ready to go?
http://www.toysrus.com/product/index.jsp?productId=2486899#showReviews
In analyzing this product description and the product itself, I found numerous ways of how young girls might be convinced that their societal value is secondary to that of boys. Firstly, the scenario is set such that the girl characters are all waiting to see which boy will be choosing them for a date. This implies that a girl needs to meet standards such that the boys find them attractive and superior to other girls who they are competing against. The idea of competition between both the girl characters and the girls who will actually play the board game is ironically symbollic of our society, where girls are consistently told through various forms of media that you must always be more beautiful than other girls if you want a decent boy to date you. Its this competition setting which leads to the third example of devaluing girls in relation to boys, namely the idea that girls must primp and care for themselves properly if they hope to "land a good one". The description questions, "who will be dressed in the right clothes"? Implying that there is a wrong set of clothes to wear on a blind date and that a girl must choose carefully to avoid these wrong clothes. It is worth noting that all of these points were identified by feminist author Naomi Wolf in her article The Beauty Myth where she discussed beauty as an unattainable social construction which keeps women suppressed in society (Wolf 120-121). Wolf stated that according to societal and gender norms, "Women must want to embody [beauty] and men must want to possess women who embody [beauty]." (Wolf 121)
A second analysis of this game and its effect on girls relates to the presented images on the game box and how it is played. Below is a photo of the box cover and game layout (http://www.thetoyshop.com/Toys/TVAndFilms/HighSchoolMusical/PRD~295055/Disneys+High+School+Musical++Mystery+Date+Game.jsp).
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Conclusion:
Overall, my analysis of a young girls top three wish list toys revealed hegemonic racial and gender ideology as well as ideas of what a consumer should be. The toys themselves portrayed varying degrees of gender normativity and what it meant to be a girl in today's society. It is unfortunate that such a relationship exists between gender and consumption, and the destructive impact it often has on female youths. However, it is perhaps even more unfortunate that these relationships go unquestioned and unnoticed in society, by both adults and children alike. To combat the dominant racial, class, and gender ideology with relationship to consumerism one must critically examine and question what society deems normal, both in the media and the market; even if it means refraining from buying our kids the popular toys.
WORKS CITED
Newman, David M. Identities and Inequalities: Exploring the Intersections of Race, Class, Gender, and Sexuality. New York: McGraw-Hill, 2007.
Schor, Juliet. "The New Politics of Consumption: Why Americans Want So Much More Than They Need." 1999. Gender, Race, and Class in Media: A Text Reader. 2nd ed. Ed. Gail Dines and Jean M. Humez. Thousand Oaks, CA: Sage Publications, 2003. 183-195.
Wolf, Naomi. The Beauty Myth: How Images of Beauty are Used Against Women. New York: HarpersCollins, 1992 and 2002.
1 comment:
Rebekah-
Overall you've done a great job with your analysis of gendered consumerism and the nine-year old you used as your case study subject for shopping.
A couple of structural issues (fairly minor ones) that you should keep an eye out for the next blog post:
The last sentence of your intro could be reworked into the intro in any other position...keep the last sentence reserved for the thesis :o)
You've also done a nice a nice job integrating the quotes from the readings into your writing. Remember to keep the integration of the citation (the sentence that the quote is part of) in the present tense. Therefore, "Newman argues" would be more appropriate than "Newman argued" (even though he wrote this piece before you cited it in this blog post).
When you're analyzing a topic, try to stay away from segmenting the piece into several subsections as you've done here. The sentences that transition from one topic to the next (in this case, from one toy to the next) are the perfect places to make analytical links or points about the relationship between the topic (or toy) you're shifting from, and the one that you're moving onto in the next section of the writing.
:O)
Jessie
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